How to Play & Winning
Goal
The first player to reach the target victory points (VP) wins instantly. The host picks 8 · 10 · 12 · 15 VP when creating a room (8 is the quick default, 10 is the classic length). Higher targets pair well with the unlimited pieces option. There are also Dokkaebi off (no robbing on 7 / General cards), bot difficulty (easy/normal/hard), and hidden VP cards options.
How to score
- Settlement = 1 VP
- City = 2 VP
- 🛣️ Longest Road +2 — one player with the longest road of length 5+. It can be stolen by a longer road, or lost if an opponent’s settlement cuts yours.
- ⚔️ Greatest Force +2 — one player who has played the most General cards (3+).
- 🏆 VP card +1 — a development card type (see below).
The five resources
Tiles produce five resources used for building and trading.
- Clay · Lumber — the basics for roads and settlements
- Horsehair · Tangerine — also needed for settlements
- Basalt · Tangerine — needed to upgrade to a city
Initial placement
At the start, players place 2 settlements with 2 attached roads in snake order (1→2→3→4→4→3→2→1). You collect starting resources from the tiles around your second settlement. Settlements must be at least one intersection apart.
Turn flow
- Roll the dice — buildings adjacent to tiles with the rolled number produce resources (settlement 1, city 2).
- On a 7 — the Dokkaebi phase begins (see below).
- Trade — exchange with the bank or a Naru harbor.
- Build — roads, settlements, cities.
- End turn — pass to the next player.
Build costs
| Building | Cost |
|---|---|
| Road | 1 clay + 1 lumber |
| Settlement (+1 VP) | 1 clay + 1 lumber + 1 horsehair + 1 tangerine |
| City (+2 VP) | 2 tangerine + 3 basalt (upgrades a settlement) |
7 and the Dokkaebi
- When the dice total 7, everyone holding 8+ resource cards discards half (rounded down).
- The roller moves the Dokkaebi to another tile. A tile with the Dokkaebi produces nothing.
- The roller then steals one random resource card from one opponent adjacent to that tile.
Trading
Trading here is bank & Naru harbor only (no direct player-to-player deals).
- Bank 4:1 — trade 4 identical resources for any 1.
- Naru 3:1 — 3:1 with a settlement on any Naru harbor.
- Specialty Naru 2:1 — 2:1 for that resource at its dedicated Naru.
Development cards
During your action phase, pay basalt + horsehair + tangerine to buy one development card (25-card deck). You may play one card per turn, and not on the turn you bought it (VP cards excepted).
- ⚔️ General — move the Dokkaebi and steal a card. Play 3+ to claim Greatest Force (+2 VP).
- 🛣️ Road Building — place 2 roads for free.
- 🌾 Year of Plenty — take any 2 resources from the bank.
- 🪙 Monopoly — name a resource and take all of it from every opponent.
- 🏆 Victory Point — +1 VP instantly (counted automatically). Hidden from opponents by default, revealed at game end (the host can make them public).
Rules reflect what is actually implemented in this game.