How to Play & Winning

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Every rule of TAMNA in one place. New here? Read top to bottom. Looking for one rule? Jump straight to it. Once you know the rules, the Strategy Guide covers how to win, and the About page gives the bigger picture.

Practice now →Strategy GuideAbout the game

Goal

The first player to reach the target victory points (VP) wins instantly. The host picks 8 · 10 · 12 · 15 VP when creating a room (8 is the quick default, 10 is the classic length). Higher targets pair well with the unlimited pieces option. There are also Dokkaebi off (no robbing on 7 / General cards), bot difficulty (easy/normal/hard), and hidden VP cards options.

How to score

  • Settlement = 1 VP
  • City = 2 VP
  • 🛣️ Longest Road +2 — one player with the longest road of length 5+. It can be stolen by a longer road, or lost if an opponent’s settlement cuts yours.
  • ⚔️ Greatest Force +2 — one player who has played the most General cards (3+).
  • 🏆 VP card +1 — a development card type (see below).

The five resources

Tiles produce five resources used for building and trading.

  • Clay · Lumber — the basics for roads and settlements
  • Horsehair · Tangerine — also needed for settlements
  • Basalt · Tangerine — needed to upgrade to a city

Initial placement

At the start, players place 2 settlements with 2 attached roads in snake order (1→2→3→4→4→3→2→1). You collect starting resources from the tiles around your second settlement. Settlements must be at least one intersection apart.

Turn flow

  1. Roll the dice — buildings adjacent to tiles with the rolled number produce resources (settlement 1, city 2).
  2. On a 7 — the Dokkaebi phase begins (see below).
  3. Trade — exchange with the bank or a Naru harbor.
  4. Build — roads, settlements, cities.
  5. End turn — pass to the next player.

Build costs

BuildingCost
Road1 clay + 1 lumber
Settlement (+1 VP)1 clay + 1 lumber + 1 horsehair + 1 tangerine
City (+2 VP)2 tangerine + 3 basalt (upgrades a settlement)

7 and the Dokkaebi

  • When the dice total 7, everyone holding 8+ resource cards discards half (rounded down).
  • The roller moves the Dokkaebi to another tile. A tile with the Dokkaebi produces nothing.
  • The roller then steals one random resource card from one opponent adjacent to that tile.

Trading

Trade with the bank & Naru harbors, or propose deals to other players (they can accept, decline, or counter).

  • Bank 4:1 — trade 4 identical resources for any 1.
  • Naru 3:1 — 3:1 with a settlement on any Naru harbor.
  • Specialty Naru 2:1 — 2:1 for that resource at its dedicated Naru.

Development cards

During your action phase, pay basalt + horsehair + tangerine to buy one development card (25-card deck). You may play one card per turn, and not on the turn you bought it (VP cards excepted).

  • ⚔️ General — move the Dokkaebi and steal a card. Play 3+ to claim Greatest Force (+2 VP).
  • 🛣️ Road Building — place 2 roads for free.
  • 🌾 Year of Plenty — take any 2 resources from the bank.
  • 🪙 Monopoly — name a resource and take all of it from every opponent.
  • 🏆 Victory Point — +1 VP instantly (counted automatically). Hidden from opponents by default, revealed at game end (the host can make them public).

Naru harbors

The Naru harbors on the board edge let you trade at better rates than the bank. You must have a settlement or city on the harbor to use it.

  • General Naru 3:1 — trade 3 of the same resource for any 1 (one card better than the bank).
  • Specialty Naru 2:1 — trade 2 of a specific resource for any 1. One exists for each resource: clay, lumber, horsehair, tangerine, basalt.

If your starting settlements will overproduce a single resource, placing near that resource's 2:1 Naru creates a powerful trading engine from the start.

Quick strategy tips

  • Opening placement — Cover at least two tiles numbered 6 or 8 and diversify across all five resources.
  • Hand management — Holding 8+ cards when a 7 is rolled means discarding half. Spend excess resources on building, trading, or development cards.
  • Don't help the leader — Trading with the current leader accelerates them. Be especially cautious late game.
  • Focus one bonus — Chasing both Longest Road and Greatest Force at once splits your resources. Pick one based on your early production.
  • Place the Dokkaebi well — Moving it onto the leader's 6 or 8 tile does the most damage.

Rules reflect what is actually implemented in this game.